Fire Emblem Three Houses Best Rusted Weapon Gamefaqs

Being a prof. in Burn Emblem: Three Houses got you lot down? Our instruction guide has everything y'all need to know to lead your students to victory.

Fire Emblem: Three Houses  is unique in the franchise for letting you customize how each unit in your form-turned-army grows. It'due south all done via an initially overwhelming educational activity mechanic, where you brand good use of your professorial skills to teach your students.

Information technology takes some getting used to at first, and it'due south easy to feel completely out of your depth with the enormous corporeality of freedom involved. Yet, this guide is hither to help you empathize how to instruct your students.

Your house leader gives you a short introduction to the instruct mechanic, but information technology's worth going over some of the finer details.

Goals Are Vital

Your students will gain skill points in Goals during the week, regardless of how you instruct them during the lecture day. Goals are the all-time way to level up the skills yous want to prioritize the most.

They're also an easy fashion to significantly boost prowess in a given area without using up valuable instruction points. That means yous can spend those points on training specific students in certain directions while also even so getting weekly goal points.

As a refresher:

  • Blueish arrows pointing upwardly announce an expanse of force
  • Cherry-red arrows pointing down signify weakness

Each student comes with 2 pre-gear up goals. For case, Claude's default goals are Bow and Potency. These serve every bit a helpful guide for the areas a educatee will excel in the nearly, but they aren't set in stone by any ways.

You're complimentary to change them, and frequently if you desire, although it's obviously non advantageous to set goals in areas in which students are naturally weak.

Organize Growth

Yet, it is a good thought to figure out how you want units to grow so you can programme for the longterm, because students earn skill points at rather a slow stride.

Even though you tin can modify goals each week, y'all'd be better off organizing the growth of your political party. Y'all don't want to exist left with lots of low-level skills and no areas of mastery when the real war starts.

If you still feel stumped trying to effigy out what goals are best for which student, take a look at the strengths and weaknesses. Each student'due south natural abilities give you a pretty good idea of the paths they could take.

Raphael, for example, is strong in Axe, Brawl, and Hvy Armor and could automatically pass the Fighter exam. He could exist a Brigand afterwards on by focusing on his Axe skill, or, if yous prioritized Axe and Hvy Armor, he could take the Armored Knight road.

That being said, if you're intimidated by setting a custom focus, leaving them on default is completely fine until you get the hang of things. Units will however develop — just in a more traditional way.

Plan for Certification Exams

If you lot are going to customize goal sets, take some time to look over the classes available to a student to get an idea of what skills might exist useful later on. You can do that later selecting Instruction from the menu.

  • Press ZR to open a list displaying your students
  • Select a student to see the classes eventually open to them
    • Y'all can also run across the requirements for passing that class's exam

Finally, you don't have to choose ii dissever skills for a custom focus. A character will sometimes approach y'all with a specific goal in mind, where they desire to emphasize ane skill over all others. Yous tin choose to gear up it for both of the custom slots, and it'll grow fifty-fifty faster.

The short term is every bit important for magic users. Remember that in Iii Houses, y'all don't buy spells and staves. Healing and offensive magics ability upward through improving their respective skills of Faith and Reason.

Whatever your long-term goals for magic users, don't neglect their magic-related skills, or y'all'll be in big trouble pretty fast.

Another area not to ignore is Authority. While information technology might not be required for any specific classes, it'southward an of import stat because information technology determines which Battalions y'all can recruit; it also grants Rally skills over fourth dimension, like Rally Speed.

Class Is in Session: Individual Pedagogy Guide

Each month has a few lecture days, marked on the calendar with the quill and paper symbol. These are where you lot go a set number of activity points for pedagogy you can spend on boosting educatee stats of your choosing.

Instruction has a few primary uses:

  • Developing goal skills at an even greater rate
  • Working on non-goal skills and so they don't get left behind
  • Improving bonds between yourself and students

How much you tin instruct depends on the student'south motivation level, with a full motivation meter being equivalent to 4 lessons.

You can fill the motivation meter by spending time with students during exploration days — dining with them, participating in the choir, and so on — or past attending seminars, amongst other things.

Whether you choose to apply all of a student'south sessions in i get is up to y'all. Information technology would be a good idea to check the calendar to see if there's an upcoming exploration day so you lot can heave motivation once more, though.

At that place'south ane pocket-size merely important thing to note: when y'all're instructing a specific student, don't go out the carte where you cull a skill until you're completely finished or you've exhausted their motivation. Otherwise, choosing that student again will employ up some other available point.

Weapon Proficiency

A few factors determine which skills you'll desire to focus on during your tutoring time.

Characters are proficient in certain weapons. Using those weapons when working on related skills provides a +2 boost. It might not always be useful, but it'southward good to keep in listen how your main character's development could assistance boost other party members' growth also.

Students' natural strengths and weaknesses play a highly of import role besides. Being naturally gifted provides a +2 point bonus, while weakness takes two points off.

Tutoring

Tutoring sessions have four possible outcomes, with strengths and weaknesses influencing them too:

  1. Failure: No boost; can critique or console, with the right pick improving your relationship with a student.
  2. Good: No heave
  3. Great: Increases skill points earned and improves student bond
  4. Perfect: Increases skill points, improves bond, grants motivation boost the first time in a session, allowing for more didactics.

You're more likely to get a great or perfect if you tutor in strong areas. Plainly, unless you have a very good master plan in mind or want a hidden talent in a weak expanse, information technology'due south not worth the fourth dimension to spend points on weak skills.

Hidden Talents

Almost every grapheme has a hidden talent skill expanse, denoted by a set of three stars next to a skill. These might non be spots in which characters are strong in, however, which ways you might go failures more often than non.

Nevertheless, leveling upward those skills will somewhen unlock a new strength or ability, so information technology's well worth the risk of failure and the time spent.

Activeness Points

You start with iii and proceeds one additional activeness betoken every time your Professor Level ranks upwardly. Here'south how to raise your Professor level and get more than Activity Points

  • Perform minor activities like line-fishing and growing plants; growing plants nets up to 300 points for your professor level
  • Complete bonding activities
  • Participate in Seminars
  • Engage in (and win) tournaments — only available starting in White Clouds Chapter 4

Grouping Tasks Meliorate Back up

Group tasks are a flake different. These let you lot pair ii students on a specific chore, similar monitoring the skies or weeding the monastery. Completing the task earns you lot a cutscene betwixt those characters, improves their back up level, and enhances a specific skill similar Flying or Riding.

Naturally, the more focused nature of these tasks means they aren't useful for all your students. These are best for students you take other plans for, similar if you wanted to turn your brawler into an armored unit or in that location was an extra skill you didn't improve during didactics.

Even if you didn't accept set skills in mind, the support bonus alone makes these worthwhile to include in your lesson plan every week, since college support levels betwixt units give stat bonuses when they're almost each other on the battlefield.

Automatic Instruction

Three Houses too gives you the option to choose automatic instruction before every class twenty-four hour period. Auto-instruction just runs with the default goals and chooses students and skills closest to leveling up for private instruction.

If yous're happy with how things are going and don't need to make any changes for a few weeks, automatic instruction is a big time-saver, just information technology'due south also perfect if yous but desire a more traditional Fire Emblem game without all this fancy customization.

If you're playing on Hard way, though, going with automated instruction every time isn't necessarily recommended. You'll want to get rid of superfluous goals and focus on shoring upwards your party's weaker areas to ensure you tin can face the battles to come.

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That's all for this Fire Emblem: 3 Houses education guide, simply check out or other Fire Keepsake: Three Houses guides for help surviving your school days.

Published Aug. 3rd 2019

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Source: https://www.gameskinny.com/o6yoh/fire-emblem-three-houses-instruction-guide

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